[13.24] Cupic's Challenger 1000 LP Seraphine Guide - S12 (2024)

  • STARTING ITEM
  • Doran's Ring Safe starting item for mages, grants 15 Ability Power, 70 health. Autos deal additional 5 physical damage to minions. Killing a minion restores 6 mana. This item is what most control mages start and that stays true with Seraphine, she enjoys the extra sustain from the mana passive as well as the Ability Power and health and helps her through the lane phase. Personally, I start this item in every game.

  • STARTING ITEM
  • Corrupting Potion This item is used to gain lane priority and fight your enemies early which is neither of which Seraphine exiles at, however, if you do wish to fight your opponent you can start this item. If going Corrupting Potion make sure to pop it during fights as it deals magic damage per second. I also advise taking time warp tonic with this item.

  • STARTING ITEM/FIRST BACK
  • Tear of the Goddess This item is very strong, granting 240 flat mana while stacking an additional 360 mana. Personally I would never start this item as it does not provide any combat stats which is very important in the laning phase, however I do buy this item after my first recall as it leads into one of our core items.
First Back

  • FIRST BACK
  • Dark Seal This item gives 15 flat Ability Haste and 40 health. Additionally gaining 2 stacks per kill and 1 per assist. Glory stacks provide additional 5 Ability Power per stack meaning this item can give you 65 Ability Power provided you don't die as you lose 4 stacks per death. Personally, I haven't been buying this item as much because it's a very high risk high reward item, I like building towards my expensive mythic item and buying a tear instead however this item is still very good if you can stack it. If you think you can stack this item without dying buy this!!!

  • FIRST BACK
  • Fiendish Codex Aim to buy this as your first back item, although not as good as Lost Chapter. This item provides 35 Ability Power with 10 Ability Haste. These recent patches I find myself buying this item as a first back item quite often as I like to recall on 1300 gold and buy this accompanied with Tear of the Goddess.

  • FIRST BACK
  • Lost Chapter I normally buy this second back however if I stay in lane for 1700 gold I will buy this item on first base. Lost Chapter gives 40 Ability Power, 300 man, 10 Ability Haste and a great passive where leveling up grants 20% of max mana. This item is hands down the best laning item for Seraphine Allowing you to stay in lane, stack Tear of the Goddess and clear waves without going out of mana.
Boot upgrades

  • BOOTS
  • Sorcerer's Shoes These boots grant 45 movement speed with 18 magic penetration. Sorcerer's Shoes are a standard buy for most mages and increases your damage to squishy targets by a lot. Buy these in most games, it does good damage, especially in the early game or to enemies without magic resistance.

  • BOOTS
  • Ionian Boots of Lucidity These boots grant 45 movement speed with 15 Ability Haste, as well as reducing the cooldown of summoner spells by 10%. If you have Liandry's Torment with these, your full build will have you at 52% cooldown reduction honestly more than is needed. I prefer going these boots when going Everfrost to make up the cooldown reduction I miss from Liandry's Torment.

  • BOOTS
  • Mercury's Treads These boots grant 45 movement speed with 25 Magic Resistance and 30 flat tenacity. These boots are good against mage threats such as LeBlanc, Syndra or Zoe. Personally, I don't like building these boots however I thought I'd add it as an option if you are afraid of these AP threats.
Mythic Items

  • MYTHIC
  • Liandry's Torment My go-to mythic, it's great for dealing damage to tanks and shreds decent amounts of magic resist from squishes as well. This is Faker's preferred item on Seraphine as well this item provides 80 Ability Power, 600 mana, and 20 Ability Haste. Liandry's Torment passive is great, dealing damage causes burn damage for (15+1.5% AP)+1% max health magic damage for 4 seconds, while burning they lose 5% magic resistance per second (Max 15%). Mythic passive- grants all legendary items 5% Ability Haste. This item is still very strong despite its nerfs, the damage it deals is ok but the main reason I like this item is because of the magic resistance shred as it allows you do deal a lot of damage to tanks, even more so when stacked with a Void Staff.

  • MYTHIC
  • Everfrost Stat wise is the most gold efficient item out of all the mythic items. However, this passive of this item is what prevents it from being good, despite having the most gold value this item is still receiving buffs to its stats when in my opinion believe the active should be changed as it's very mediocre. This Mythic grants 80 Ability Power, 200 Health, 600 mana, and 20 Ability Haste. Active: Deal (100+30% AP) magic damage in a cone slowing enemies by 65% for 1.5 seconds. Enemies in the center of the cone are rooted instead (20s cooldown). This active may look good on the outside but the unfortunate truth is that this active has no range, and Seraphine is anything but wanting to go close. This active is good for peeling enemies off of yourself and you can use it in combination with your Encore as I show in combos. Mythic passive- Legendary items grant 15 Ability Power.
Legendary Items

  • LEGENDARY
  • Seraph's Embrace Is core for Seraphine, grants 60 Ability Power and 860 mana. The unique passive of this item is to convert 5% of bonus mana to Ability Power, with your Mythic item and Manaflow Band this grants an additional 97 Ability Power. The second passive of this item is to also increase Max Mana by 5%(+2.5% per 100 ap). This item stacks fast with the buffs, and max level and full build (no Boots, Lich Bane) increase Ability power by 121 and total mana by 25% (716). This item allows you to stack spells for Stage Presence and spam spells without concern as well as giving you Ability Power. Build this item third after your early Tear of the Goddess is stacked.

  • LEGENDARY
  • Cosmic Drive Is a very strong item for mages, providing 75 Ability Power, 40 total Ability Haste, and 200 health. Adding on to these stats the passive grants (10-30) bonus movement speed. This item is good for Seraphine as it reduces the cooldowns of all abilities, and is the item that grants the most Ability Haste. This item has great synergy with Phase Rush and Surround Sound and is normally built second.

  • LEGENDARY
  • Void Staff Allows you to deal massive damage to Tanks, as well as squishes that are stacking magic resistance. Grants 65 Ability Power and 40% Magic Penetration and thus this item is a staple as even if they aren't stacking magic resistance as most champions gain Magic Resistance per level. Void Staff has always been a good item and is better than ever in the new season with a build path now including Blighting Jewel. This item is built 4th, or 5th depending on if you choose to go early Rabadon's Deathcap

  • LEGENDARY
  • Rabadon's Deathcap Is the best late-game item you can go, granting 120 Ability Power while it's passive increases total Ability Power by 35%. This passive benefits greatly with Seraph's Embrace's passive granting you close if not 800 Ability power with your full build. The only downside to this item is that it costs 3800g. If the enemy team isn't building Magic Resistance I'll build this item 4th however if they have Magic Resistance I normally build this 5th as my final item.

  • BOOT REPLACEMENT
  • Lich Bane For when you hit full build and have an additional 3000g you may sell your Ionian Boots of Lucidity or Sorcerer's Shoes for this item. This item is my preferred 6th item to go compared to Rylai's Crystal Scepter because Lich Bane grants 10% movespeed and 80% Ability Power, giving you some extra mobility that you lose from selling boots. This item deal additional (150% base attack damage + 60% of AP) magic damage on your next auto attack after casting a spell. This item is a very strong final item as it has great synergy with Stage Presence, as your autos can half health squishies with when it's fully stacked with 1000 range.

  • BOOT REPLACEMENT
  • Rylai's Crystal Scepter For when you hit full build and have an additional 3000g you may sell your Ionian Boots of Lucidity or Sorcerer's Shoes for this item. This item grants 90 Ability Power and 350 health while additionally slowing all enemies hit by abilities by 30%. This is the second option for the 6th item, I don't like this item as much since you have no additional movespeed from it so you are essentially stuck with 325 base movespeed. I don't really see any reason to go this item over Lich Bane but it is important to note that this item has great synergy with Beat Drop as it allows the first cast to root and double cast to stun.
[13.24] Cupic's Challenger 1000 LP Seraphine Guide - S12 (2024)

References

Top Articles
Latest Posts
Article information

Author: Trent Wehner

Last Updated:

Views: 6261

Rating: 4.6 / 5 (76 voted)

Reviews: 83% of readers found this page helpful

Author information

Name: Trent Wehner

Birthday: 1993-03-14

Address: 872 Kevin Squares, New Codyville, AK 01785-0416

Phone: +18698800304764

Job: Senior Farming Developer

Hobby: Paintball, Calligraphy, Hunting, Flying disc, Lapidary, Rafting, Inline skating

Introduction: My name is Trent Wehner, I am a talented, brainy, zealous, light, funny, gleaming, attractive person who loves writing and wants to share my knowledge and understanding with you.